Be it immersive worlds calling for modern, cinematic hybrid orchestral scores, cutting edge electronic atmospheres, playful/eccentric soundscapes or nostalgia-filled retro vibes, Ryan creates both linear and adaptive suites for games with a focus on creating unique, evolving sonic textures to bring to life each specific environment and further transport the player into an engaging gameplay experience through the arc of an immersive sonic experience.
acoustic. suspense. peaceful. Wendy Goes Hiking Gameplay
retro. classic. 80’s nostalgia. Installation 23 Gameplay
ambient. atmos. tension. Brutal Space Gameplay
eccentric. percussive. adventure. Pens: Ballad of the Erasers Gameplay
ADAPTIVE/DYNAMIC MUSIC PORTFOLIO FOR GAMES: